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E2DnR(LH)
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E2DnR(ʒ[ߋ)
	`2D>JAJBfBCJD>5B>2D>JAJBJD>5B>2D(>236Aj)>236A
EEXR}n(ʒ`LH)
	(`>236A>)63214AB>

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[State 20, 1]
type = VelSet
TriggerAll = Alive && (RoundState = 2||var(54) >= Life) && Var(59) >= 3;`hŒLq
triggerall = life > var(54)
Trigger1 = Helper(39110),Var(12) = 1
Trigger1 = var(56) != 24
Trigger2 = Helper(39110),Var(12) = 2
Trigger2 = p2dist X >= 230
Trigger3 = Helper(39110),Var(12) = 3
trigger3 = var(56)%10 = 0
trigger3 = floor(P2BodyDist X) > 200
Trigger4 = Helper(39110),Var(12) = 4
Trigger4 = 0
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
TriggerAll = Alive && (RoundState = 2||var(54) >= Life) && Var(59) >= 3;`hŒLq
triggerall = life > var(54)
Trigger1 = Helper(39110),Var(12) = 1
Trigger1 = var(56) = 24
Trigger2 = Helper(39110),Var(12) = 2
Trigger2 = p2dist X <= 212
Trigger3 = Helper(39110),Var(12) = 3
trigger3 = var(56)%10 = 0
trigger3 = floor(P2BodyDist X) < 150
Trigger4 = Helper(39110),Var(12) = 4
Trigger4 = 0
x = const(velocity.walk.back.x)